January update

Been a little while since my last one of these, but figured I’d give you the scoop on how I’m looking so far in the “make or break” year.

Based on my annual goals for this year, after January I am about 6.5% down from my target for income from convention appearances. February will push that number well into the positive, but with only the one booking in March I look to finish Q1 down by about 16%. The part-time job covered about half of that, but that ended last week.

I had great tables at both Anime-Zap! and Kami-Con, so at the moment I’m a robust 300% over the target I’d set for both conventions combined. If this trend continues any slack from missed bookings can be made up here.

Patreon is a bit down from where I need it to be, but it looks like I’ve managed to hire some editors to pick up the slack, so if everything goes according to plan I should get a second video up each month from Patreon, which will get the number up to the target. Right now I’m about 5% down from where I want to be.

Between contributions and software sales, in January I was 46% down from what I was hoping to bring in. I potentially have at least one client interested in picking up some software this week, however, so February looks like it’s already on the right track.

Putting everything together, based on what I was hoping to make in January from Greggo’s Game Shows, I am currently 10% up on the annual goal. This month I have three conventions and a trip to West Virginia to make moving arrangements, so there’s not going to be a lot of between-time to do a lot of legwork, but with my newly-hired editors I should hopefully be able to do a little more with video than I’ve been doing recently.

Finally, some good news and bad news on the convention front: Last week I signed a contract for a convention I haven’t been to for a little while. I should be able to announce it soon. The bad news: I won’t be back at Anime Blues Con this year, as the staff have decided to take a year off from me. Hopefully I’ll be able to return in 2019 if the stars align.

That was the month of January! Today I get on a plane to Jersey for Wicked Faire. Hope to see some of you there!



Presentation software: Pyramid

This software is available for teachers, panel presenters and home users.

While the software shows a yen symbol in the display, the presentation version can utilize a dollar sign.

In order to use this software, you’ll need a Windows-based operating system for your device. You’ll also need Flash Standalone Player, which is readily available online.

For a price quote, contact me and be sure to specify how you intend on using the software, as that will affect the price/licensing conditions.

Presentation software demo: Tic Tac Dough

This software is available for teachers, panel presenters and home users.

While the software shows a yen symbol in the display, the presentation version can utilize a dollar sign (or no currency symbol if you wish).

In order to use this software, you’ll need a Windows-based operating system for your device. Buzzers require an input device that can be made to correspond to keyboard functions (Joy2Key software and any USB input devices work great in this regard). You’ll also need Flash Standalone Player, which is readily available online.

For a price quote, contact me and be sure to specify how you intend on using the software, as that will affect the price/licensing conditions.

Game show software!

For 2018, I’m going to be a little more flexible when it comes to the software I use for Greggo’s Game Shows. Beginning later this month, I’ll begin putting up demonstration videos for each of the games whose software will be made available via contribution incentive.

There will be three tiers available. If you are a schoolteacher who wants to utilize the software specifically for your students, you’ll pay the least, and can use the software in perpetuity. If you host panels or events at conventions, you’ll pay a little more, and the software will be for a certain number of shows (we’ll negotiate that depending on what you do and where you would like to do it). Finally, if you’re a fan who’d like to host games in your own home, you’ll pay a little more, but will be able to use the software as you see fit provided it’s for personal use.

Your contributions towards software will also count as incentives towards new video uploads, so it’s a win-win!

These are not going to be “home versions,” they’ll be the same software I use at conventions, designed as presentation software. They’re for you to host your own game, not play it as you would a video game.

I’m excited about bringing another asset into the fold when it comes to entertaining you guys, and I hope some of you will take part!

2017 in review

As 2017 comes to a close, I feel I should get everyone caught up on where things stand, what was accomplished this year, some insights, and what sorts of things I’d like to see happen in 2018 for Greggo’s Game Shows. This post will be a bit stream-of-consciousness as I remember things and it might get updated once or twice before it’s over. Bear with me.

Here we go!


Thanks to a pie-in-the-sky request from Kami-Con and the cooperation of Team Four Star, Malcolm Ray, Leo the Sci-Fi Guy, Mike Leneski and Aaron Pabon, we were able to bring back Family Feud in a celebrity format. I had decided a long time ago that it wasn’t a viable format to do with random contestants at an anime con (you can see my rationalizations as to why here) and developed Strikeout as a result. Utilizing the celebrity format, however, we were able to put together what wound up being my second-highest-attended game show (and most popular Youtube video) of all time. We wound up playing it again at San Japan and it should be back at this year’s Kami-Con. Look for it around twice a year.

I was able to attend and perform at my first Wizard World in June. As the company was looking to expand its anime programming, they decided to bring me on for their Philadelphia show. It was a bucket list sort of event for me, and even if I don’t get another one, I feel like getting invited to the show was a major feather in my cap. Plus we had what was undoubtedly the most exciting episode of Pointless we’ve done to date, with a pair of elementary school-aged brothers taking home the jackpot.

After experimenting in 2016 with having a table at conventions, towards the end of 2017 I finally hit my stride, figuring out the best configuration to have even more fun with the attendees in the form of Pointless surveys, while being able to bring in a few extra dollars to help support the effort. I was able to bring in around two extra conventions’ worth of income by tabling. Should that trend continue, I will likely reach the goal I have set forth for 2018.

At Zenkaikon I debuted a new show that has quickly become a staple for both conventions and the Youtube audience: Play Your Cards Right. While the endgame is still a bit rough around the edges as I try to encourage the winning couple along the way to ensure they win the big bonus prize, the format itself has proven to be a hit among audiences (when we have them) and adds an interesting wrinkle to my lineup since it requires couples as contestants. The plan for 2018 is to emphasize this show at conventions to make sure we have great couples interested in playing the game.

A number of satisfying new accomplishments, all of which I would consider positive.


Breaking the statistics down, here’s how 2017 went compared to 2016:

22 conventions for 2017 compared to 27 conventions for 2016

The 18% hit I took here was definitely noticeable, and resulted in my needing to pick up a part-time job to make sure I could make ends meet. Six conventions where I performed in 2016 did not return in 2017, three conventions did not invite me back, and one convention had a date conflict. I was able to replace five of those with new shows, but the other five weekends went vacant. Unfortunately, 22 is the lowest number from the last five years.

10% increase in revenue from Youtube

Despite the Ad-Pocalypse, I was able to bring in an extra 10% or so from Youtube, which sounds great. What that means in reality, however, is that I made an extra $20. On the whole, for the entire 2017 year I made less in Youtube revenue than I make at a single convention; about 30% less.

3 new conventions

I hosted games at my first Shumatsucon, my first JAMP-Con, and as mentioned previously my first Wizard World. While one of those conventions had its last year this year (Shumatsucon) and I haven’t gotten another invite to a Wizard World show, I did get some new shows, which is a good thing. In comparison, in 2016 I added eight new conventions.

Diving into the numbers, I’m not particularly thrilled with how 2017 went compared to 2016. There has been a lot of navel-gazing and speculation as to how I can right the ship here and ensure that 2018 is a major improvement to the numbers.


As of the writing of this article, I have fourteen shows locked in for 2018 and am expecting that I will be invited back to an additional four shows where I performed this year. In order to remain confident that I can continue producing entertainment at a full-time level, I feel that I need to increase the number of shows to at least 25 by the end of the year, which means I need to acquire eight additional invites. I should have two of those weekends filled with new events, which puts my current expected total to 20.

The amount of revenue brought in by Youtube is insignificant enough that I will be flipping the switch and demonetizing the channel tomorrow evening. As I’ve highlighted in a previous post, I’m switching to a 100% contribution model when it comes to video. Game shows that are not currently airing on a network will be given to the Patreon to fund (at least one video per month) while the other shows, which will be the ones most likely to be demonetized or given Youtube strikes, will be reliant on contribution incentives through the various means I’ve enabled here for use.

At the present time I’m still not 100% confident that I can continue with Greggo’s Game Shows as my full-time job. I’m not ready to pull up the stakes and move on yet, but 2018 is going to be full of uncertainty until I’m satisfied that the model is bringing in enough income to sustain me and build towards a future.


With any luck, the two new formats I’m introducing (Greggo’s Casino and Home Game Enterprizes’ Scrabble) will be successful additions to the lineup. The former will debut at Wicked Faire in February, the latter TBA. Both are games that are suitable for Youtube as is and should bring fun to congoers in ways I haven’t previously attempted.

I’ll be working with folks to introduce some new merch for my tables. I’m introducing a new element, the “Greggo Dollar,” for many of my game shows (replacing the yen) and hope to have some fun with the new pseudo-currency.

Ultimately, the two main hopes for 2018 are a successful move to West Virginia and an increase in invitations back to a more sustainable level, so that when I type this article at the end of 2018 there will be a “Hopes for 2019” section.

As always, thank you for your support in making this dream, for now, a reality.